Vengeance's AntiHack Class
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xVengeance | Date: Thursday, 2009-08-13, 11:16 PM | Message # 1 |
RawrGunz Beginner
Group: Users
Messages: 79
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| THIS IS WORK IN DEVELOPMENT! I'm debating whether I should release it or not... IMPORTED FUNCTIONS: static extern void Sleep(uint dwMilliseconds); public static extern uint GetTickCount(); PROCESS FUNCTIONS: public static string[] ReturnWindowsTitles() public static string[] ReturnAllProcesses() public static string ReturnActiveProcess() public static int GetPIDofGame() public static Process TargetProcessByID(int id) public static long getGameVirtualMemoryAlloc() public static int getGameCurrentMemory() public static void EnterDebugMode() public static void LeaveDebugMode() GAME STARTING FUNCTIONS: public static void KillGame() public static void StartGame() public static void RestartGame() HASHING FUNCTIONS: public static string HashText(string text) public static string UnhashText(string text) MISC: public static bool AntiEmulate() (VOCAB LESSON - MODULE = DLL) MODULE FUNCTIONS: public static bool CheckForIllegalDLL(string[] IllegalModulesKeywords) public static string[] getAllModuleNames() public static string[] getAllModulePaths() public static int[] GetAllModuleMemoryUsage() -- Required amount of memory to load each module. public static IntPtr[] GetAllModuleLoadingAddress() -- Gets memory address the module was injected into. public static IntPtr[] GetModuleEntryPoints() -- Gets memory address that the module is loaded at public static string[] GetAllModuleComments() -- All author comments associated with the module public static string[] GetAllModulesOriginalName() -- Lists all loaded modules by their original name given by the author (Cancels any renames made!)
Check this out. :P http://rawrgaming.ucoz.com/forum/16-745-1
Message edited by xVengeance - Thursday, 2009-08-13, 11:18 PM |
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Yoshino | Date: Friday, 2009-08-14, 3:24 AM | Message # 2 |
Trial Game Mod
Group: Moderators
Messages: 1151
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| Cute. :P
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Hope | Date: Friday, 2009-08-14, 3:55 PM | Message # 3 |
Rabbit
Group: Users
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| I don't understand a goddamn thing, I'll leave it to the pro coders T_T
^ Yoshino ftw :o ----------------------------------------------------------------------------------
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ManyBlackPpl | Date: Friday, 2009-08-14, 5:03 PM | Message # 4 |
RawrGunz Developer
Group: Moderators
Messages: 919
Status: Offline
| eh this looks like C#, so I'm just as confused as you :P. I say put it to the test,.
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Yoshino | Date: Friday, 2009-08-14, 6:32 PM | Message # 5 |
Trial Game Mod
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| Quote (ManyBlackPpl) eh this looks like C#, so I'm just as confused as you :P. I say put it to the test,. Quote (xVengeance) THIS IS WORK IN DEVELOPMENT! :P
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xVengeance | Date: Saturday, 2009-08-15, 2:53 AM | Message # 6 |
RawrGunz Beginner
Group: Users
Messages: 79
Status: Offline
| Quote (ManyBlackPpl) eh this looks like C#, so I'm just as confused as you :P. I say put it to the test,. With what's shown, it could be several languages.. C#, Java or C++. EDIT: Added two new functions public static IntPtr RandomPointerAddress() public static byte[] RandomByteBuffer(int byteIndexCount)
Check this out. :P http://rawrgaming.ucoz.com/forum/16-745-1
Message edited by xVengeance - Saturday, 2009-08-15, 2:55 AM |
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ManyBlackPpl | Date: Saturday, 2009-08-15, 4:42 PM | Message # 7 |
RawrGunz Developer
Group: Moderators
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| @_@, I'm gonna have to try to learn one of those (probably C++) once I'm done with asm.
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xVengeance | Date: Saturday, 2009-08-15, 5:34 PM | Message # 8 |
RawrGunz Beginner
Group: Users
Messages: 79
Status: Offline
| Quote (ManyBlackPpl) @_@, I'm gonna have to try to learn one of those (probably C++) once I'm done with asm. What's so great about C++?
Check this out. :P http://rawrgaming.ucoz.com/forum/16-745-1
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Yoshino | Date: Sunday, 2009-08-16, 0:38 AM | Message # 9 |
Trial Game Mod
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Messages: 1151
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| Quote (xVengeance) What's so great about C++? Positive positive? :D Jokes lol. Can we have more heated debates pl0x? :D
Message edited by Yoshino - Sunday, 2009-08-16, 0:39 AM |
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Spiro | Date: Sunday, 2009-08-16, 2:50 AM | Message # 10 |
RawrGunz Developer
Group: Moderators
Messages: 41
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| Lol, I don't see why posting a bunch of functions stirs up so much talk. Post some actual code so we can discuss, stop impressing the noobs.
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ManyBlackPpl | Date: Sunday, 2009-08-16, 4:13 AM | Message # 11 |
RawrGunz Developer
Group: Moderators
Messages: 919
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| Quote (xVengeance) What's so great about C++? well, most people in the gunz gaming community from what i've seen use c++. Never said it was better or anything. Btw Spiro, he has impressed me, although I think if I actually learned it, I might not be as impressed (no offence to Vengeance). It's just usually when you show something that's really complicated, when you learn it, your usually think to yourself, wow, I can't believe i thought this was amazing and pro. Tbh, (not tryin to be ego), but I'm starting to feel that way about asm now.
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xVengeance | Date: Sunday, 2009-08-16, 6:37 AM | Message # 12 |
RawrGunz Beginner
Group: Users
Messages: 79
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| Quote (Spiro) Lol, I don't see why posting a bunch of functions stirs up so much talk. Post some actual code so we can discuss, stop impressing the noobs. You don't have to piss me off to release the source to impress you, that was the plan.. Just getting thoughts, ideas or suggestions.
Check this out. :P http://rawrgaming.ucoz.com/forum/16-745-1
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LTrikkyZee | Date: Sunday, 2009-08-16, 7:37 AM | Message # 13 |
Da GFX Pro
Group: Blocked
Messages: 718
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| I do not kno, and not willing to kno, what the fuck is all this shit above, But.. Looks proh. for some reason.. lol, well i mean Come on.. The Pro MBP wants to learn it, and hes fucking pro, then that means so it is ! =P. Gj anyways man -.-.. Ill check it out on google trasnlator.. -.-
-----LT BABY! ----- LT For ur GFX Needs. PM me or Add my msn, LTrikkyZee@hotmail.com
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Decode | Date: Sunday, 2009-08-16, 7:41 AM | Message # 14 |
Support Game Mod
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| GOOD LUCK
I know my heights, and I have yet to be pushed to my limits. The little things mean most to me, so a simple comment could make my day.
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ManyBlackPpl | Date: Sunday, 2009-08-16, 5:21 PM | Message # 15 |
RawrGunz Developer
Group: Moderators
Messages: 919
Status: Offline
| na im not pro. I wanna learn C++, cuz that's how you're gonna be makign this pro sht like anti hacks, gravity dlls, and lots of other stuff.
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xVengeance | Date: Sunday, 2009-08-16, 5:46 PM | Message # 16 |
RawrGunz Beginner
Group: Users
Messages: 79
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| Quote (ManyBlackPpl) na im not pro. I wanna learn C++, cuz that's how you're gonna be makign this pro sht like anti hacks, gravity dlls, and lots of other stuff. You can use any language you want..
Check this out. :P http://rawrgaming.ucoz.com/forum/16-745-1
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Decode | Date: Sunday, 2009-08-16, 6:42 PM | Message # 17 |
Support Game Mod
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| Pro.
I know my heights, and I have yet to be pushed to my limits. The little things mean most to me, so a simple comment could make my day.
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ManyBlackPpl | Date: Sunday, 2009-08-16, 11:47 PM | Message # 18 |
RawrGunz Developer
Group: Moderators
Messages: 919
Status: Offline
| Quote (xVengeance) You can use any language you want.. obviously..... I just want to do it in C++ cuz like I've already said in my other post, C++ seems to be more popularily used among the gunz gaming community (I'm referring to ragezone mostly). And if I get stuck on something in C++, I have more people to ask, rather than getting stuck on a language not many people use (yes i know alota people use C# and that stuff, but from what i've seen from the Gunz Gaming community, it's mostly C++.) So yeah O-o
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Decode | Date: Monday, 2009-08-17, 4:43 AM | Message # 19 |
Support Game Mod
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| The fight of the developers :O
I know my heights, and I have yet to be pushed to my limits. The little things mean most to me, so a simple comment could make my day.
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Spiro | Date: Thursday, 2009-08-20, 8:40 PM | Message # 20 |
RawrGunz Developer
Group: Moderators
Messages: 41
Status: Offline
| Learning c++ won't cut through. It's like learning how to talk a language but not knowing how to read or write. Learning programming is the first step though. But you must get some hacking knowledge to do things such as low gravity and client modifications that require memory editing.
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