Upgraded Mines?
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AlphaMale | Date: Monday, 2009-07-06, 3:10 AM | Message # 1 |
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| I been thinking about somthing, like making new items and stuff but remembered that i was gonna mention to black... You know the mouse traps in "TheOffice" map? What if make them as mines? Just create them using the same statistics as mines only with a mouse trap design.
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Mojo | Date: Monday, 2009-07-06, 3:33 AM | Message # 2 |
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| man thats a sweet idea Spiro's really the guy you want to talk to about blender I think :P
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ManyBlackPpl | Date: Monday, 2009-07-06, 4:30 AM | Message # 3 |
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| do you mean make the actual mousetraps in theoffice as mines? or create our own custom mines as mousetraps If you meant the 2nd idea, then i think that's great, but if you mean the mousetraps in theoffice becoming mines, then it would be a hard thing to accomplish. Although it would be great to have that, i have never heard of such a thing being done, and so I don't think it's possible.
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Omg-Hacker | Date: Monday, 2009-07-06, 4:48 AM | Message # 4 |
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| Anything is possible with GunZ you just need to be able to code it..
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ManyBlackPpl | Date: Monday, 2009-07-06, 5:13 AM | Message # 5 |
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| naw not ANYTHING is possible. I mean, you can't like take a map that's already been created such as the town map, and stick a random object right in the middle of it without the .map file.
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AlphaMale | Date: Monday, 2009-07-06, 2:57 PM | Message # 6 |
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| Quote (ManyBlackPpl) or create our own custom mines as mousetraps yes i meant by that, sry for a little confusion. Quote (rawrgunz) man thats a sweet idea Spiro's really the guy you want to talk to about blender I think :P thnx, it just that yesterday was the 1st time I met Spiro
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G_man | Date: Monday, 2009-07-06, 3:29 PM | Message # 7 |
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| Quote (ManyBlackPpl) naw not ANYTHING is possible. I mean, you can't like take a map that's already been created such as the town map, and stick a random object right in the middle of it without the .map file. he's right but i have a idea which could work or it may fail so correct me black . basically you know the way we have hp / ap in the map itself, how about we make them minus hp/ap and make them transparents aka see through and place them over move traps.... i mean it's not the best idea but it's pretty good. so can that be done?
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AlphaMale | Date: Monday, 2009-07-06, 3:43 PM | Message # 8 |
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| Quote (G_man) i mean it's not the best idea but it's pretty good. i know your trying to say omg-hacker's point of view, but to clear things up.... I meant to say that how about making a brand new set's of mines as mouse traps. I was using TheOffice map as an example because they got mouse traps. Copying their design and using them as mines would be funny :P
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Omg-Hacker | Date: Monday, 2009-07-06, 3:51 PM | Message # 9 |
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| He wants mines that look like little mouse traps and Many its not hardtoget the .map so. And you could replace the spawning of hp / ap to -hp/ap Lol
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ManyBlackPpl | Date: Monday, 2009-07-06, 6:37 PM | Message # 10 |
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| actually, it's impossible to get the .map file unless they hand it over to us. Like you can't take TheOffice.mrs and convert it back to TheOffice.map. Also, the hp/ap and the amount they heal is probably in they're elu and/or ani files, and those are extremely difficult files to open. I don't think I've even heard of a dev who's managed to open the ani files. Plus, even if we were to manage to figure out how to make the hp's and aps decrease, they will spawn in random places even if you set a specific location for them. I have a hunch of how it might be able to spawn in the intended location, but I'm not sure if it'll work. Usually what happens with any map is the hp/ap/bullets will spawn in the same location as the ones in mansion.
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Omg-Hacker | Date: Monday, 2009-07-06, 7:12 PM | Message # 11 |
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| I know its hard to get those files welll extremely Lol But it can be done just takes LOTS of work. So I doubt this would happen but what the kid wants made it mines that look like mouse traps AND That can be done easly!
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AlphaMale | Date: Tuesday, 2009-07-07, 3:37 AM | Message # 12 |
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| i use it first! Victim: Paul reason: his mouse head
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